Theory of Constraints Dice Game

The Theory of Constraints Dice Game is an interactive game illustrating the concepts of constraints behind Eli Goldratt’s the Goal [...]

99 Test Balloons

99 Test Balloons is an interactive game illustrating the importance of understanding customer needs, acceptance criteria and the value of test. [...]

Collaborative Origami

Collaborative Origami is an interactive game illustrating the efficiencies of face to face communication in product development. [...]

Coin Sorting

Coin Sorting is an interactive game illustrating the importance of understanding customer goals and requirements [...]

We’re Having a Party

We’re Having a Party is an interactive game illustrating the advantages of single piece flow over batch flow through a process.
By taking a smaller set of requirements all the way to completion, you get something to the customer faster. Conversely, if all the requirements are processed at the same time, changes later in the cycle become more costly.
Single piece flow is often faster then batch and queue. This is due to the fact that each cross-functional participant can take ownership of a module all the way to completion, reducing overall task-switching and hand-offs. [...]

Telephone Game

The Telephone Game can be used to illustrate the noisiness of communication and facilitate better communication. [...]

What Were They Thinking?

What were they thinking illutrates the challenge with communicating software requirements. In software, we are rarely creating something that already exists. So we are forced to communicate in imperatives and metaphors and, quite often, much is lost in translation. [...]