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	<title>TastyCupcakes.com &#187; Team Dynamics</title>
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	<link>http://blog.tastycupcakes.com</link>
	<description>Fuel for Software Professionals</description>
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		<title>Project Pinwheel</title>
		<link>http://blog.tastycupcakes.com/2009/11/project-pinwheel/</link>
		<comments>http://blog.tastycupcakes.com/2009/11/project-pinwheel/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 00:28:43 +0000</pubDate>
		<dc:creator><a href="http://scrumofscrums.blogspot.com" rel="nofollow">Andre Simones</a></dc:creator>
				<category><![CDATA[All Games]]></category>
		<category><![CDATA[Team Dynamics]]></category>
		<category><![CDATA[empowerment]]></category>
		<category><![CDATA[self organization]]></category>
		<category><![CDATA[servant leadership]]></category>

		<guid isPermaLink="false">http://blog.tastycupcakes.com/?p=360</guid>
		<description><![CDATA[<p>I've only conducted the exercise once with a group of technical managers and directors.  The response was very positive, and now I can refer to this exercise when there is a need to trust and empower the team.</p> [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Timing:</strong></p>
<p>15-20 minutes</p>
<p><strong>Ingredients:</strong></p>
<p>Each table (with 5-6 students) has a plastic shoe-box containing enough supplies for 20 pinwheels (would need less most likely). Make sure that you make samples of what the pinwheels are supposed to look like for each group.  HOWEVER, make sure that the sample pinwheels are not in the shoebox at first.  The students should not even know they exist.  Here&#8217;s the supplies in each box.</p>
<ol>
<li>Straws</li>
<li>Paper fasteners</li>
<li>Paper copies of the pinwheel pattern to cut out</li>
<li>Scissors</li>
<li>Markers</li>
<li>Paper punch</li>
<li>Shoe-box size plastic containers (to hold the supplies at each table)</li>
</ol>
<p><strong>Recipe:</strong></p>
<p>This is conducted in two rounds, with three slides (two slides in round 1, and one additional slide for round 2).</p>
<p><strong><em>Round 1</em></strong></p>
<p><em>Slide 1</em></p>
<blockquote><p>Your job is to create as many pinwheels as you can in 5 minutes.  Take a minute, and assign the following roles at each table:</p>
<ul>
<li>Cutter &#8211; owns the scissors and completes the cutting</li>
<li>Decorator/Designer &#8211; owns the markers and creates the design for the pinwheel</li>
<li>Hole Puncher &amp; Paper Fastener &#8211; owns the hole puncher and the paper fasteners</li>
<li>Folder &#8211; does any necessary manipulation or folding of the paper during the creation of the pinwheel</li>
<li>Tester &#8211; tests the pinwheel when it has been finished.  Verify that it has been decorated and that it at least moves a little when someone blows.</li>
<li>Manager &#8211; responsible for telling each team member what to do.  The manager will communicate the tasks to the team members.  The team members are not allowed to see the instructions.</li>
</ul>
</blockquote>
<p><em>Slide 2</em></p>
<blockquote>
<ul>
<li>At your table there is a box.  Each box contains the instructions and the supplies.</li>
<li>No one is allowed to step outside their role.</li>
<li>The manager is the only one that can speak, by instructing the team members.  Each team member is only allowed to speak to the manager.</li>
<li>If the pinwheel fails testing, the tester must hand the pinwheel back to who they think caused the “bug”.</li>
</ul>
</blockquote>
<p>At this point, the teams DO NOT see the sample.  They don&#8217;t even know a sample exists</p>
<p>Now, start the timer.  After 5 minutes, they will likely create 0 pinwheels.</p>
<p><strong><em>Round 2</em></strong></p>
<p><em>Slide 1</em></p>
<blockquote>
<ul>
<li>Manager, you are now a servant leader.  Please do whatever it takes to help the team.</li>
<li>Team members are allowed to help others out.</li>
<li>You can cross role boundaries.</li>
<li>Everyone can read the instructions.  You can use the instructions as a guideline, but you can now be creative in how you create the pinwheels.</li>
<li>First, take 2 minutes to discuss how you will work together to be more efficient.  Then, you will have 5 minutes to create as many pinwheels as possible.</li>
</ul>
</blockquote>
<p>Here, the team goes through a time-boxed planning session of 2 minutes to figure out how to best make the pinwheels before the 5 minute pin-wheel making session.  I also pull out the sample pinwheel, so the team can have a collective understanding of what the &#8220;vision&#8221; is.</p>
<p>During this second round, the teams made between 5-10 pinwheels.  The ones who made less had issues with the &#8220;servant leader&#8221; concept, which made for a great discussion afterwords.</p>
<p>This is a bit of a pain in the butt to set up, but in the end, it is WELL worth it, and now I have the supplies for many classes to come!</p>
<p><strong>Learning Points:</strong></p>
<p>This exercise illustrates the following points.</p>
<ul>
<li>Cross functional team work</li>
<li>Self organizing teams are more effective than those teams under a command-and-control regime</li>
<li>Team members must be able to cross functional silos to be the most efficient</li>
<li>Managers are the most effective when they are serving the team, not telling the team what to do</li>
<li>Over-specialization causes bottle-necks (you&#8217;ll notice that some functions will be far ahead of others, such as the &#8220;cutters&#8221;, and others will be far behind, such as the designers)</li>
<li>It&#8217;s important for the team to take time to retrospect and plan together</li>
</ul>
<p>It is up to you whether you discuss after each round what was experienced.  I only had the discussion at the end, and compared and contrasted the ways of working.  I plan on introducing lean concepts in subsequent sessions, such as &#8220;eliminate waste&#8221;.  The &#8220;cutters&#8221; tended to stack the papers and cut out lots of patterns, which introduced a lot of waste in the end, as the hole punchers, folders and designers couldn&#8217;t keep up.  I may add a round 3 to illustrate this.</p>
<p><a href="http://blog.tastycupcakes.com/wp-content/uploads/360/pinwheel_instructions_and_cutout.zip">pinwheel_instructions_and_cutout.zip (93 KB)</a></p>
<p>This post was submitted by <a href="http://scrumofscrums.blogspot.com" rel="nofollow">Andre Simones</a>.</p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Sizing Game</title>
		<link>http://blog.tastycupcakes.com/2009/09/sizing-game/</link>
		<comments>http://blog.tastycupcakes.com/2009/09/sizing-game/#comments</comments>
		<pubDate>Sun, 27 Sep 2009 03:52:00 +0000</pubDate>
		<dc:creator><a href="http://blog.tastycupcakes.com/about/don-mcgreal/" rel="nofollow">Don McGreal</a></dc:creator>
				<category><![CDATA[Agile]]></category>
		<category><![CDATA[All Games]]></category>
		<category><![CDATA[Project Management]]></category>
		<category><![CDATA[Team Dynamics]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Estimation]]></category>
		<category><![CDATA[Planning]]></category>

		<guid isPermaLink="false">http://blog.tastycupcakes.com/?p=316</guid>
		<description><![CDATA[The Sizing Game is a quick, easy, and playful way to categorize user stories in an agile project based on relative size. [...]]]></description>
			<content:encoded><![CDATA[<p><b>Ingredients:</b></p>
<ul>
<li> Sizing board (a whiteboard or flip-chart or the like; divided into 5 columns: XS, S, M, L, XL)
<li> Timer
<li> A set of prepared stories
<li> A set of 5 X 3 cards
<li> Tape for attaching the cards to the board
</ul>
<p><b>Recipe:</b></p>
<p>Have the team stand-up in a half circle facing their sizing board.</p>
<p>Shuffle a deck of story cards and place them face down on a table in front of the sizing board. Place a timer next to the cards.</p>
<p>The game begins when the facilitator starts the timer, which is the signal for the first member to perform the following steps:</p>
<ul>
<li> pick the top card off the deck
<li> attach a piece of tape to the card
<li> read the story on the card out loud
<li> assigns the card to one of the five columns on the board (XS, S, M, L. XL)
<li> provide a reason to the group
<li> start the timer for the next player
</ul>
<p>It is important assigning the card to one of the five columns has to be the player’s own decision, without any external interference. This is why the player should provide the reason for his or her decision after the card has been assigned. If the player does not assign the card within one minute, the card will be assigned to the column in the middle. The player then restarts the timer for the next player.</p>
<p>After sizing the card, the player presents his or her reason. The reason may be based on expert knowledge, from past experiences, or observations from other projects. It is essential that the rest of the team observes and listens carefully to understand the overall context and development of the board. All other team members are therefore silent without discussions or judgment.</p>
<p>After a few rounds, there should be enough cards on the board to give the team members the option to, on their turn, move an existing card on the board into a different column instead of picking a new card from the deck. As before, the player reads the story out loud followed by a reason which supports the decision to re-size.<br />
Once all user story cards are on the board and sized, each team member, on their turn, can either continue moving cards between columns or simply “pass” if they are satisfied with the current results. If a player does not make a decision within the one-minute time-limit, it will be interpreted as a “pass”. </p>
<p>The game ends when the pile of story cards is gone and every member of the team signals “pass”.</p>
<p><b>Challenges:</b><br />
The biggest challenge in the beginning is the lack of a reference story &#8211; the Chihuahua (see <a href="doggy-planning">Doggy Planning</a>). Because no card has been assigned yet, the first player will not have something to compare his or her story to. And since the cards will be shuffled, we won’t know if the first stories are really small, medium, or large until we uncover more stories. This is OK and and important lesson of the game. Every player will have the opportunity to change their mind in future rounds, so the important thing is to just get started. Remember, the game does not stop until all players signal “pass”.</p>
<p>It is quite typical that two or more players disagree about a few assignments, and the card may end up endlessly moving up and down the board. If this happens, just take the card and place it on the bottom of the deck. That way, the sizing can continue and the card should have more context after all the other cards have  been sized.</p>
<p><b>Learning Points:</b></p>
<ul>
<li> Group user stories according to their relative size/effort
<li> Reach a democratic consensus quickly
<li> Ensure that each team member has a say
<li> Learn how user stories are captured
<li> Actively collaborate in a fun way
</ul>
<p><b>Variations</b></p>
<ul>
<li> Play with 3 (S,M.L) columns instead of 5 (XS, S, M, L. XL)
<li> Begin with 3 columns until the team requests more granularity, then the moderator adds additional columns
<li> Assign the Fibonacci sequence to the columns (1,2,3,5,8)
</ul>
<p><b>CREDIT:</b> <a href="http://www.jochenkrebs.com">Jochen Krebs</a></p>
<p>This post was submitted by <a href="http://blog.tastycupcakes.com/about/don-mcgreal/" rel="nofollow">Don McGreal</a>.</p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Example Please!</title>
		<link>http://blog.tastycupcakes.com/2009/08/example-please/</link>
		<comments>http://blog.tastycupcakes.com/2009/08/example-please/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 17:43:59 +0000</pubDate>
		<dc:creator>Michael McCullough</dc:creator>
				<category><![CDATA[Agile]]></category>
		<category><![CDATA[All Games]]></category>
		<category><![CDATA[Project Management]]></category>
		<category><![CDATA[Team Dynamics]]></category>

		<guid isPermaLink="false">http://blog.tastycupcakes.com/?p=284</guid>
		<description><![CDATA[This Agile Game helps to prompt and establish an understanding how the values of Agile will and should  impact a particular group or organization. The exercise is a complement to describing the general meaning and intent of these values which is still an important conversation. The intent intent here is to create understanding and self discovery for the participants in their environment. 
 [...]]]></description>
			<content:encoded><![CDATA[<h3 style="font-size: 1.17em;">Timing:</h3>
<p style="font-size: 1.17em;">20-40 mins</p>
<h3 style="font-size: 1.17em;">Ingredients:</h3>
<ul>
<li>Paper, pens, whiteboard and markers</li>
</ul>
<h3 style="font-size: 1.17em;">Recipe:</h3>
<p>Briefly review the four value statements from the <a title="Agile Manifesto" href="http://agilemanifesto.org/" target="_blank">Agile Manifesto</a>.</p>
<p>One at a time for each statment ask the group to write down an example (60 -90 seconds). In turn have everyone read their example aloud. Ask the group to choose the example they like best, write it on the board (two is fine if there is a split or close call).  </p>
<h3 style="font-size: 1.17em;">Learning Points:</h3>
<ul>
<li>This Agile Game helps to prompt and establish an understanding how the values of Agile will and should  impact a particular group or organization. The exercise is a complement to describing the general meaning and intent of these values which is still an important conversation. The intent intent here is to create understanding and self discovery for the participants in their environment.</li>
<li>Begins the establishment of a new set of norms since these are examples of behaviour that the team has defined.</li>
<li>For a coach new to an organization this can also help you better understand the challenges a team and organization will face culturally and systemically.</li>
</ul>
<p>Posted by <a title="Michael McCullough" href="http://blog.tastycupcakes.com/about/michael-mccullough/" target="_self">Mike McCullough</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Problem with Principles</title>
		<link>http://blog.tastycupcakes.com/2009/07/the-problem-with-principles/</link>
		<comments>http://blog.tastycupcakes.com/2009/07/the-problem-with-principles/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 18:38:59 +0000</pubDate>
		<dc:creator>Michael McCullough</dc:creator>
				<category><![CDATA[Agile]]></category>
		<category><![CDATA[All Games]]></category>
		<category><![CDATA[Team Dynamics]]></category>

		<guid isPermaLink="false">http://blog.tastycupcakes.com/?p=258</guid>
		<description><![CDATA[This interactive Agile Game and facilitation technique helps drive meaningful consideration and discussion on the principles and values of Agile. [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Timing:</strong> 30-60 mins</p>
<p><strong>Ingredients:</strong></p>
<ul>
<li>Whiteboards</li>
<li>Markers</li>
<li>Set of four coloured sticky notes for each player</li>
</ul>
<p><strong>Recipe:</strong></p>
<p>Begin by reviewing the four value statements from the <a title="Agile Manifesto" href="http://www.agilemanifesto.org" target="_blank">Agile Manifesto</a>.  Draw on the whiteboard a matrix of complexity on the vertical axis  and impact on the horizontal axis with a scale of low, medium and high. Draw out all 9 resulting boxes of the matrix. </p>
<p>Assign a colour (one of the four sticky note colours) to each of the four statements in the manifesto.</p>
<p>Ask all particpants to place each of their four stickies into the appropriate place on the matrix based on their assessment of the impact and compexity the value statement it represents.</p>
<p>Encourage discussion amongst players while placing their sticky notes.</p>
<p>Once completed review what the group has assessed as the impact and challenge of adopting the value system implied by the Agile Manifesto </p>
<p><strong>Learning Points:</strong></p>
<ul>
<li>Reinforces and drives meaningful discussion about the Values and Principles of Agile</li>
<li>Facilitates the discussion about what Agile means to the team and organization.</li>
<li>Set&#8217;s the stage for understanding the purpose and intent of Agile practices and techniques.</li>
</ul>
<p>Posted by <a title="Michael McCullough" href="http://blog.tastycupcakes.com/about/michael-mccullough/" target="_self">Mike McCullough</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Story of Our Sprints</title>
		<link>http://blog.tastycupcakes.com/2009/06/the-story-of-our-sprints/</link>
		<comments>http://blog.tastycupcakes.com/2009/06/the-story-of-our-sprints/#comments</comments>
		<pubDate>Sat, 20 Jun 2009 21:58:52 +0000</pubDate>
		<dc:creator>Michael McCullough</dc:creator>
				<category><![CDATA[Agile]]></category>
		<category><![CDATA[All Games]]></category>
		<category><![CDATA[Project Management]]></category>
		<category><![CDATA[Team Dynamics]]></category>
		<category><![CDATA[Process]]></category>
		<category><![CDATA[Quality Assurance]]></category>
		<category><![CDATA[Scrum]]></category>

		<guid isPermaLink="false">http://blog.tastycupcakes.com/?p=88</guid>
		<description><![CDATA[The Story of Our Sprints is a a facilitation technique for improving the value of Sprint reviews or iteration Lessons Learned. [...]]]></description>
			<content:encoded><![CDATA[<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Timing:</strong> 10 mins</p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Ingredients:</strong></p>
<ul style="line-height: 1.5em; list-style-type: square; margin-top: 0.3em; margin-right: 0px; margin-bottom: 0px; margin-left: 1.5em; list-style-image: url(http://www.tastycupcakes.com/skins/monobook/bullet.gif); padding: 0px;">
<li style="margin-bottom: 0.1em;">People and space</li>
<li style="margin-bottom: 0.1em;">1 stop watch</li>
<li style="margin-bottom: 0.1em;">Optionally, something to record the audio with.</li>
</ul>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Directions:</strong></p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">Have the team sit/stand in a circle. You want to get a story of the last sprint that is told by the entire team. You start by saying &#8216;Once upon a time , we had a X (insert sprint length here!) week sprint&#8230;&#8217;. Then, the next person to your left adds to your sentence and this carries on until the last person has spoken or if the story is developing in an interesting direction, until all the points appear to have been made and there is nothing of value coming through. You might want to strictly enforce the time limit for a large team.</p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">After the retrospective , you could run the game again to tell the story of the next sprint, and this should galvanise the improvements that will take place and nicely summarise the lessons learnt and help the team visualise how the next sprint could be better. This game helps to create an ongoing shared goal and represents an oral history of the software process.</p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Learning Points:</strong></p>
<ul style="line-height: 1.5em; list-style-type: square; margin-top: 0.3em; margin-right: 0px; margin-bottom: 0px; margin-left: 1.5em; list-style-image: url(http://www.tastycupcakes.com/skins/monobook/bullet.gif); padding: 0px;">
<li style="margin-bottom: 0.1em;">Discover a consensus view of the success/failures from the last sprint.</li>
<li style="margin-bottom: 0.1em;">Empower everyone to add value to a collective goal through participation.</li>
<li style="margin-bottom: 0.1em;">Exercise the &#8216;responding to change&#8217; learning point from the word-at-a-time letter game.</li>
</ul>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>CREDIT:</strong> Mike Sutton</p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">Posted by <a title="Michael McCullough" href="http://blog.tastycupcakes.com/about/michael-mccullough/" target="_self">Mike</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>No-one Listens to Me</title>
		<link>http://blog.tastycupcakes.com/2009/06/no-one-listens-to-me/</link>
		<comments>http://blog.tastycupcakes.com/2009/06/no-one-listens-to-me/#comments</comments>
		<pubDate>Sat, 20 Jun 2009 21:52:53 +0000</pubDate>
		<dc:creator>Michael McCullough</dc:creator>
				<category><![CDATA[All Games]]></category>
		<category><![CDATA[Project Management]]></category>
		<category><![CDATA[Team Dynamics]]></category>
		<category><![CDATA[Communication]]></category>

		<guid isPermaLink="false">http://blog.tastycupcakes.com/?p=84</guid>
		<description><![CDATA[No-one Listens to Me is an exercise that illustrates the importance of listening an awareness of our own internal monologue in conversations. [...]]]></description>
			<content:encoded><![CDATA[<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Timing:</strong> 15 mins</p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Ingredients:</strong></p>
<ul style="line-height: 1.5em; list-style-type: square; margin-top: 0.3em; margin-right: 0px; margin-bottom: 0px; margin-left: 1.5em; list-style-image: url(http://www.tastycupcakes.com/skins/monobook/bullet.gif); padding: 0px;">
<li style="margin-bottom: 0.1em;">Stop Watch</li>
</ul>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Directions:</strong></p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">In groups of two taking turns:</p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">One person speaks, the other listens. The speaker picks a topic of personal interest, perhaps a problem they have been working on. The speaker talks for five to seven minutes while the listener says nothing. They may nod or smile or perform other gestures.</p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">Have a discussion. how did it feel to just listen? How often were we thinking of what we wanted to speak about?</p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Learning Points:</strong></p>
<ul style="line-height: 1.5em; list-style-type: square; margin-top: 0.3em; margin-right: 0px; margin-bottom: 0px; margin-left: 1.5em; list-style-image: url(http://www.tastycupcakes.com/skins/monobook/bullet.gif); padding: 0px;">
<li style="margin-bottom: 0.1em;">Most conflict and miscommunication is due to a lack of listening. It is difficult for many of us to turn our internal monologue and listen to other speak. If we do, the rewards are great.</li>
</ul>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>CREDIT:</strong> Ross Martin &amp; Lynn Harrison, Black Tusk Leadership</p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">Posted by <a title="Michael McCullough" href="http://blog.tastycupcakes.com/about/michael-mccullough/" target="_self">Mike</a></p>
]]></content:encoded>
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		<title>Planning Poker</title>
		<link>http://blog.tastycupcakes.com/2009/06/planning-poker/</link>
		<comments>http://blog.tastycupcakes.com/2009/06/planning-poker/#comments</comments>
		<pubDate>Sat, 20 Jun 2009 21:46:47 +0000</pubDate>
		<dc:creator>Michael McCullough</dc:creator>
				<category><![CDATA[Agile]]></category>
		<category><![CDATA[All Games]]></category>
		<category><![CDATA[Project Management]]></category>
		<category><![CDATA[Team Dynamics]]></category>
		<category><![CDATA[Estimation]]></category>
		<category><![CDATA[Planning]]></category>
		<category><![CDATA[Scrum]]></category>

		<guid isPermaLink="false">http://blog.tastycupcakes.com/?p=82</guid>
		<description><![CDATA[Planning Poker is an interactive technique to efficiently derive developer estimates without influencing individual estimators [...]]]></description>
			<content:encoded><![CDATA[<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Timing:</strong> 5 mins</p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Ingredients:</strong></p>
<ul style="line-height: 1.5em; list-style-type: square; margin-top: 0.3em; margin-right: 0px; margin-bottom: 0px; margin-left: 1.5em; list-style-image: url(http://www.tastycupcakes.com/skins/monobook/bullet.gif); padding: 0px;">
<li style="margin-bottom: 0.1em;">1 set of planning poker cards per participant.</li>
<li style="margin-bottom: 0.1em;"><a style="text-decoration: none; color: #3366bb; background-image: url(http://www.tastycupcakes.com/skins/monobook/external.png); background-repeat: no-repeat; background-attachment: initial; -webkit-background-clip: initial; -webkit-background-origin: initial; background-color: initial; padding-right: 13px; background-position: 100% 50%;" title="http://www.crisp.se/planningpoker/" rel="nofollow" href="http://www.crisp.se/planningpoker/">http://www.crisp.se/planningpoker/</a></li>
</ul>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Directions:</strong></p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">Participants in an estimation meeting are each given a set of cards. Each card contains an estimate. Units used vary, they can be days, ideal days, story points, etc. The cards are numbered to account for the fact that the longer an estimate is, the more uncertainty it contains (e.g 1, 2, 3, 5, 8, 13, 20, 40). When an item (feature, task, etc.) is presented, without mentioning numbers, a discussion takes place to clarify assumptions and risks.<br />
Each participant then lays a card face down representing their estimate. Simultaneously, the cards are turned over. If all estimates are relatively close, then there is no more discussion needed, the estimate is recorded and the group moves on to the next item. If some participants had high or low estimates, then they are given a chance to justify their estimate as they may have been thinking of something others were not aware of. Repeat the estimation process until a consensus is reached.</p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Learning Points:</strong></p>
<ul style="line-height: 1.5em; list-style-type: square; margin-top: 0.3em; margin-right: 0px; margin-bottom: 0px; margin-left: 1.5em; list-style-image: url(http://www.tastycupcakes.com/skins/monobook/bullet.gif); padding: 0px;">
<li style="margin-bottom: 0.1em;">The wisdom of crowds is more accurate than individual estimates.</li>
<li style="margin-bottom: 0.1em;">Using the cards avoids the influence of others while estimating.</li>
<li style="margin-bottom: 0.1em;">It encourages all team members to participate</li>
<li style="margin-bottom: 0.1em;">Discourages the talkative members from dominating (too soon anyway).</li>
</ul>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>CREDIT: </strong>James Grenning</p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">Posted by <a title="Michael McCullough" href="http://blog.tastycupcakes.com/about/michael-mccullough/" target="_self">Mike</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Word at a Time Letter</title>
		<link>http://blog.tastycupcakes.com/2009/06/word-at-a-time-letter/</link>
		<comments>http://blog.tastycupcakes.com/2009/06/word-at-a-time-letter/#comments</comments>
		<pubDate>Sat, 20 Jun 2009 21:36:48 +0000</pubDate>
		<dc:creator>Michael McCullough</dc:creator>
				<category><![CDATA[Agile]]></category>
		<category><![CDATA[All Games]]></category>
		<category><![CDATA[Project Management]]></category>
		<category><![CDATA[Team Dynamics]]></category>
		<category><![CDATA[Planning]]></category>
		<category><![CDATA[Scrum]]></category>

		<guid isPermaLink="false">http://blog.tastycupcakes.com/?p=79</guid>
		<description><![CDATA[Word at a Time Letter is an Interactive game focussing on dealing with the uncertainty of planning on the horizon, rolling wave and progressive elaboration. [...]]]></description>
			<content:encoded><![CDATA[<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Timing:</strong> 15 mins</p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Ingredients:</strong></p>
<ul style="line-height: 1.5em; list-style-type: square; margin-top: 0.3em; margin-right: 0px; margin-bottom: 0px; margin-left: 1.5em; list-style-image: url(http://www.tastycupcakes.com/skins/monobook/bullet.gif); padding: 0px;">
<li style="margin-bottom: 0.1em;">Stop Watch</li>
</ul>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Directions:</strong></p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">Have participants pair up and sit side by side so they’re both facing the same direction. Decide who will be partner A and who will be partner B.</p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">Tell them to write a letter together, one word at a time. Partner A starts with the word “Dear.” Partner B follows with the name of the recipient.” Continue until they have completed writing the letter to the recipient. If they finish the first letter before you call time, have them start another one and continue until notified to stop.</p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Learning Points:</strong></p>
<ul style="line-height: 1.5em; list-style-type: square; margin-top: 0.3em; margin-right: 0px; margin-bottom: 0px; margin-left: 1.5em; list-style-image: url(http://www.tastycupcakes.com/skins/monobook/bullet.gif); padding: 0px;">
<li style="margin-bottom: 0.1em;">Agile development embraces uncertainty and the unknown. The emotional experience of not knowing what is next is intended to quickly emulate the feeling and to setup a discussion about it.</li>
</ul>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>CREDIT:</strong> Agile Educator’s Toolkit (v1.7), Kert D. Peterson, Enterprise Agile Group, LLC</p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">Posted by <a title="Michael McCullough" href="http://blog.tastycupcakes.com/about/michael-mccullough/" target="_self">Mike</a></p>
]]></content:encoded>
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		<title>Location, Location, Location</title>
		<link>http://blog.tastycupcakes.com/2009/06/location-location-location/</link>
		<comments>http://blog.tastycupcakes.com/2009/06/location-location-location/#comments</comments>
		<pubDate>Sat, 20 Jun 2009 21:34:12 +0000</pubDate>
		<dc:creator>Michael McCullough</dc:creator>
				<category><![CDATA[Agile]]></category>
		<category><![CDATA[All Games]]></category>
		<category><![CDATA[Project Management]]></category>
		<category><![CDATA[Team Dynamics]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Communication]]></category>

		<guid isPermaLink="false">http://blog.tastycupcakes.com/?p=77</guid>
		<description><![CDATA[Location, Location, Location is an interactive game illustrating the importance of collaboration and co-location. [...]]]></description>
			<content:encoded><![CDATA[<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Timing:</strong> 20 mins</p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Ingredients:</strong></p>
<ul style="line-height: 1.5em; list-style-type: square; margin-top: 0.3em; margin-right: 0px; margin-bottom: 0px; margin-left: 1.5em; list-style-image: url(http://www.tastycupcakes.com/skins/monobook/bullet.gif); padding: 0px;">
<li style="margin-bottom: 0.1em;">Index cards, about ten per team</li>
<li style="margin-bottom: 0.1em;">Pens</li>
</ul>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Directions:</strong></p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">Create teams of story writers of 4 or more. Half the teams sit together, the other half must sit at different tables.</p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">The goal is to write a coherent story with six paragraphs that begin with….</p>
<ol style="line-height: 1.5em; margin-top: 0.3em; margin-right: 0px; margin-bottom: 0px; margin-left: 3.2em; list-style-image: none; padding: 0px;">
<li style="margin-bottom: 0.1em;">It was a bright and sunny day in ? ….</li>
<li style="margin-bottom: 0.1em;">Finally, John was able to subdue the ? ….</li>
<li style="margin-bottom: 0.1em;">The crash left them disoriented and their apples were strewn across the ? ….</li>
<li style="margin-bottom: 0.1em;">Somehow the bunny was now on top of the ? ….</li>
<li style="margin-bottom: 0.1em;">Alice had been frightened by the barking but found the path back to ? ….</li>
<li style="margin-bottom: 0.1em;">The clowns returned and everyone was relieved to see Harry waiting with the bucket of chicken. &#8230;</li>
</ol>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">The team has 8 minutes to write their story and then present to the room.</p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Learning Points:</strong></p>
<ul style="line-height: 1.5em; list-style-type: square; margin-top: 0.3em; margin-right: 0px; margin-bottom: 0px; margin-left: 1.5em; list-style-image: url(http://www.tastycupcakes.com/skins/monobook/bullet.gif); padding: 0px;">
<li style="margin-bottom: 0.1em;">Co-location promotes better communication and collaboration creating better products and more cohesive solutions.</li>
</ul>
<p>Posted by <a title="Michael McCullough" href="http://blog.tastycupcakes.com/about/michael-mccullough/" target="_self">Mike</a></p>
]]></content:encoded>
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		<title>60 Paces</title>
		<link>http://blog.tastycupcakes.com/2009/06/60-paces/</link>
		<comments>http://blog.tastycupcakes.com/2009/06/60-paces/#comments</comments>
		<pubDate>Sat, 20 Jun 2009 21:09:57 +0000</pubDate>
		<dc:creator>Michael McCullough</dc:creator>
				<category><![CDATA[Agile]]></category>
		<category><![CDATA[All Games]]></category>
		<category><![CDATA[Project Management]]></category>
		<category><![CDATA[Team Dynamics]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Scrum]]></category>

		<guid isPermaLink="false">http://blog.tastycupcakes.com/?p=65</guid>
		<description><![CDATA[60 Paces is an interactive game illustrating the efficiencies of empowered self organizing teams. [...]]]></description>
			<content:encoded><![CDATA[<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Timing:</strong> 10 mins</p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Ingredients:</strong></p>
<ul style="line-height: 1.5em; list-style-type: square; margin-top: 0.3em; margin-right: 0px; margin-bottom: 0px; margin-left: 1.5em; list-style-image: url(http://www.tastycupcakes.com/skins/monobook/bullet.gif); padding: 0px;">
<li style="margin-bottom: 0.1em;">Stop Watch</li>
</ul>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Directions:</strong></p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">Round one<br />
Each person pairs off with another, preferably someone they do not know.<br />
Each pair then chooses who will be the manager and who will be the worker.<br />
The manager will direct the worker to walk 60 normal paces within two minutes using only the following 6 commands: Go, Stop, Left, Right, Faster, Slower.<br />
After two minutes are up, ask for a show of hands for how many completed the 60 paces.</p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">Round two<br />
There are no managers or workers. Each individual can direct themselves. Again, the goal is to walk 60 paces in two minutes. After two minutes are up, ask for a show of hands for how many completed the 60 paces.</p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>Learning Points:</strong></p>
<ul style="line-height: 1.5em; list-style-type: square; margin-top: 0.3em; margin-right: 0px; margin-bottom: 0px; margin-left: 1.5em; list-style-image: url(http://www.tastycupcakes.com/skins/monobook/bullet.gif); padding: 0px;">
<li style="margin-bottom: 0.1em;">Comparison between command and control and self organizing teams and the underlying efficiency of the latter.</li>
</ul>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;"><strong>CREDIT:</strong> Ken Schwaber, co-creator of Scrum</p>
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">
<p style="margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; line-height: 1.5em;">Posted by <a title="Michael McCullough" href="http://blog.tastycupcakes.com/about/michael-mccullough/" target="_self">Mike</a></p>
]]></content:encoded>
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	</channel>
</rss>
